National Youth Science Day Experiment Kits
The University of Arizona developed the 2014 National Science Experiment, Rockets to the Rescue!, which explores the field of aerospace engineering. In light of the recent natural disasters such as Typhoon Haiyan, National 4-H Council asked youth to design and build an aerodynamic food transportation device that could deliver a payload of nutritious food to disaster victims. Youth learned engineering concepts, developed math skills, learned about nutrition and helped solve a relevant, global issue. Watch the How-To Video.
With 4-H Maps & Apps, the 2013 National Science Experiment, young people become geospatial thinkers as they design and map their ideal park, use GIS mapping to solve community problems and contribute data about their community to the United States Geological Survey (USGS). Watch the How-To Video and Highlight Video
With the 2012 National Science Experiment, 4-H Eco-Bot Challenge, youth enhance their engineering skills by learning to think like a robotics engineer, assembling their own robots, also known as Eco-bots, and control surfaces in order to manage an environmental clean-up. Youth then test the interaction between the Eco-Bot’s environmental engineering design features and various control surface configurations to determine the most effective environmental clean-up solution for a simulated toxic spill. Watch the How-To Video.
The 2011 National Science Experiment, Wired for Wind, explores how to engineer renewable energy technologies, and the positive impact that they can have in communities across the country and the world. This experiment engages young people in design, build out and testing of two different wind turbine models.Watch the King County 4-H Highlight Video , How-To Video , Highlight Video ,
4-H Curriculum Kits
4-H Junk Drawer Robotics – Youth are challenged to build robots from everyday items. None of the levels require or use computers. Youth will use their Robotics Notebook to record their learning experiences, robotic designs and data from their investigations. Youth explore and learn about robot arms. Concepts covered include pnuematics, arm designs, and three-dimensional space. Big ideas include form and function, scientific habits of mind, and engineering design. (Grades 4-12). More
4-H The Power of the Wind – Are you looking for something to spark engineering and science interest among middle school kids? The activities in The Power of the Wind curriculum involve young people in the engineering design process as they learn about the wind and its uses. Youth work with members of a team to design, create, build, and test a wind powered device. The device must solve a problem and requires the designers to balance options and constraints. Participants are guided to make adjustments and retest until the vehicle or machine solves the original problem. (Grades 6-8. May be adapted for younger and older youth.) More
4-H Woodworking – This curriculum will help you teach youth specific woodworking skills such as how to measure angles, use a circular and table arm saw, and how to sand and stain wood. More
4-H Food Science – What’s on Your Plate? Exploring Food Science is a comprehensive curriculum set with hands-on experiments—some of which learners can eat as they discover the science behind food preparation. Youth learn the building blocks of food science using chemistry, biology, and physics in a “kitchen laboratory” setting. Learn why and how things happen in breads, muffins, eggs, fruit, vegetables, cheese, candy, and beverages. Conduct food experiments, collect and analyze data, practice sensory science (tasting), and investigate career opportunities. More
4-H Geospatial – Exploring Spaces, Going Places explores the world of geospatial science and goes where no 4-H project has ever gone before! Accessed entirely on one CD, the three youth levels and helper’s guide are valuable resources to anyone interested in geospatial technology, geographic education, Geographic Information Systems (GIS) and Global Positioning Systems (GPS). More
There’s No New Water – Aimed at high-school-aged students this curriculum teaches 4-H members that water is a finite natural resource whose quality and quantity must be respected and preserved. The program uses experiential learning methods to teach students about the water cycle, human impact on water quality and quantity and ultimately involves members in teaching others in their community the importance of preserving this important resource. More
4-H Sewing – 4-H Sewing provides the opportunity for young people to experience a sense of accomplishment associated with completing a project. It also provides an opportunity for youth to understand textiles, construction techniques, design principles as well as develop eye/hand coordination. Research has found that youth who sew develop skills needed to become more creative thinkers. The experiential learning activities in the Sewing curriculum are designed to provide a positive learning experience for youth. Sewing helpers are encouraged to focus on the fun, experience, and accomplishments attained in the project rather than on attaining “perfection.” More
Health Rocks! ®- Health Rocks! ® is a healthy living program targeted at young people ages 8 to 14. The 21 activities use hands-on experience to facilitate youth learning, including concepts review and learning assessment at each chapter’s end. A retrospective impact evaluation is included in the appendices along with additional resources, glossary, training outline and teaching tips. An accompanying CD provides resources for teen/adult leaders and youth participants. More
LEGO® Robotics Kits
We have numerous LEGO® Robotics kits, software, and appropriate curriculum available for check-out.
- LEGO® WeDo (elementary) – The LEGO® Education WeDo Construction Set is an easy-to-use set that introduces young students to robotics. Students will be able to build LEGO models featuring working motors and sensors; program their models; and explore a series of cross-curricular, theme-based activities while developing their skills in science, technology, engineering, and mathematics as well as language, literacy, and social studies. More
- LEGO® MINDSTORMS® NXT (middle school and high school) – This set enables students to build and program real-life robotic solutions. It provides cross-curricular opportunities in science, technology, engineering, and math, allows for creativity in design, and enables students to explore the world of engineering by building complex control systems. More
- LEGO® MINDSTORMS® EV3 (advanced middle school and high school – This core set enables students to build, program, and test their solutions based on real-life robotics technology. It contains the EV3 Intelligent Brick, a powerful small computer that makes it possible to control motors and collect sensor feedback. Students are encouraged to brainstorm in order to find creative solutions to problems and then develop them through a process of selecting, building, testing, and evaluating. More
Engineering is Elementary Kits
Designed by the Museum of Science, Boston
EiE – Water, Water, Everwhere: Designing Water Filters (Grades 1-5 classroom)- In this unit, the storybook Saving Salila’s Turtle introduces students to the problem of water pollution—and to some solutions. Students will investigate the properties of filter materials, apply their knowledge of water, and think like environmental engineers as they plan, construct, test and improve their own water filters. More
EiE – Engineering Adventures (Grades 3-5 afterschool)
- Go Green – Youth use recycled materials to engineer their own toy cars, then compete in a Recycled Racer Rally
- Shake Things Up – Youth engineer model buildings that are earthquake resistant. They’ll also develop building codes that help others build earthquake resistant structures.
- Liftoff – Kids engineer rockets and rovers to help India and Jacob, two fictional space-traveling teenagers, explore several planets and moons in our solar system.
- Hop To It – Youth engineer humane traps to catch cane toads, an invasive species in Australia and New Zealand.
Arts for Children’s Enrichment (ACE) Kits
With support from the Boeing Company, WSU’s College of Arts and Sciences (formerly the College of Liberal Arts) has developed a unique collaboration with the 4-H Youth Development Program to bring arts education to Washington youth. The mission of the Arts for Children’s Enrichment Project (ACE Project) is to provide experiential arts opportunities for the youth of Washington state, through introduction to various mediums and forms of art expression, that broaden understanding in the areas of culture and sustainability and that support life skills development in youth.
As a participant in the Ace Project, the King County 4-H office has all of the ACE Project art kits and curriculum guides available for check-out.
Let’s Make Another — Sculptural Cultural — Warp & Weft — Art Sparks — Recycled/Redone — Stop. Motion! — Ink, Brush, and Scroll:The Art of Japanese Calligraphy — Bits and Pieces: Marvelous Mosaics from Around the World –Behind the Mask — Feel the Beat — Dots and Lines! — Endangered Species — What’s Your Story?
4-H Curriculum Library
We have a library of 4-H project curriculum available to sample at our office. Please see the 2015 4-H Curriculum Catalog for detailed descriptions, and to learn about all curriculum available through 4-H. Available in the WSU Extension King County office:
- Science, Technology, Engineering & Math – Aerospace Adventures, CPU, Electric Excitement, Exploring Your Environment, Geospatial, The Power of the Wind, Junk Drawer Robotics, There’s No New Water!, What’s On Your Plate?
- Animal & Agricultural Science – Afterschool Agriculture, Beef, Cat, Cattle (dairy), Cavy, Dairy Science, Dog, Goat, Goat (meat), Llama, Pets, Poultry, Rabbits, Sheep, Swine, Veterinary Science
- Business & Citizenship – Child Development, Get in the Act! (workforce readiness), Exploring the Treasures of 4-H, Reading Makes Cents (financial literacty), Leadership, Que Rico!, Service Learning
- Environment & Outdoor Science -Amphibians and You, Butterfly WINGS, Exploring Your Environment, Gardening, Forestry, Outdoor Adventures, Teaming with Insects (entomology), Fishing, There’s No New Water!
- Food & Healthy Living – Keeping Fit & Healthy, What’s On Your Plate?
- Creative Arts – Photography, Theater Arts, Filmmaking
- Practical Learning – Woodworking, Sewing
- Afterschool Curriculum Bundles – Expressive Arts, Playing with Food, Theater Arts & Music
All 4-H curriculum is available purchase at the 4-H Mall
We partner with all educators in King County, including:
- 4-H clubs
- Afterschool programs
- Summer camps
- Youth clubs
- Youth development organizations