All My Friends
Program Contact
Autumn Britt, 4-H Program ManagerPhone Number509-588-7817 Email Address • autumn.britt@wsu.edu
Description
Try this activity to help youth learn the interest areas and projects of their fellow club members!
This game takes 5-10 minutes depending on the number of participants.
Procedure
- Have everyone stand in a circle with one person in the center (the leader may want to start in the center to demonstrate). Mark every spot in the circle with something that won’t be ruined by running feet or present a trip hazard, like a stripe of painter’s tape or post-it notes. There should be one less spot in the circle than the total number of players, ensuring that someone will always be stuck in the center.
- Demonstrate how to play. The center player shares their name, the circle says HI, then the person in the center shares one thing they like or like to do by saying “I want to see all my friends who…” (e.g., “is in horse 4-H,” “likes swimming,” “is in middle school”)
- Anyone in the circle who likes or does what was shared needs to quickly move to another open spot in the circle. Players cannot move to an open spot immediately next to them. The center player also quickly moves to an open spot in the circle. Someone will be left without a spot to become the new center player. If no one moves, the center player may pick another thing to share or volunteer another player to go. *One or two leaders may want to play along and run if no one else does.
- Example: center “Hi, I’m Kevin” // circle “Hi, Kevin!” // center “I’d like to see all my friends who like anime cartoons.” // everyone who likes anime cartoons runs to an open spot, including Kevin // Sarah doesn’t find a new spot and is the new center player // center “Hi, I’m Sarah” // circle “Hi, Sarah!” // center “I’d like to see all my friends who have a pet cat.” // everyone who has a pet cat runs to an open spot, including Sarah
- Continue the game until everyone has had a turn in the center. Depending on the size of your club, you may want to set a rule that everyone gets a first turn before anyone gets a second and have repeat players pick someone new from the circle to have a turn in the center.
- You can have players focus on 4-H or project-related items (e.g., “went to 4-H Teen Conference in Pullman,” “showed an animal at fair last year,” “has practiced dog agility this week”) or leave it open for a general team building opportunity!