Animal Science & STEM Projects

4-H STEM projects range from animal science to robotics and everything in between!

Ever wanted to learn more about airplanes, rockets and how flight works? Then aerospace projects are for you! Learn about the science behind flight through hands on activities.


Objectives

Youth will:

  • Develop skills and knowledge in the areas of aviation space, kites, hot air balloons, weather, and aerospace careers
  • Connect youth with aerospace educational resources and opportunities
  • Explore current issues related to aerospace

4-H Aerospace Curriculum

Available from the Extension office or online.

Stage 1:  Pre-Flight

In Level 1 of Aerospace Adventures, youth build a marshmallow rocket, learn about different careers in aviation and space, and explore how an airplane works. 4 activities total.

Stage 2:  Lift-Off

In Level 2 of Aerospace Adventures, youth build a straw rocket, learn about weather conditions, make a paper hot air balloon, and learn the International Phonetic Alphabet. 13 activities total.

Stage 3:  Reaching New Height

In Level 3 of Aerospace Adventures, youth make a shuttle on a string, a Japanese kite, a hang glider, and learn about a control panel of an aircraft. 12 activities total.

Stage 4:  Pilot in Command

In Level 4 of Aerospace Adventures, youth create an altitude tracker, determine fuel efficiency for a commercial aircraft, explore pilot certification, evaluate navigation systems, and learn about airport issues. 12 activities total.

Aerospace Adventures Helper’s Guide

Guide to accompany the Aerospace Adventures curriculum. Answers the questions in the activity guides as well as provides facilitators with discussion points and questions for youth.

Washington 4-H Records, Forms, and Guides

For youth members

C0994E – Certificate of Flight

A form used to record the launch of a model rocket. Verifies that the rocket on display at a fair is the same rocket that was successfully launched.

For adult helpers and club leaders

Coming soon!

Helpful Links

Activity Ideas

Rippin’ Rockets – Wisconsin 4-H

Activity lesson plan for teaching youth how to build a drinking straw and balloon rocket.

Advanced High-Powered Paper Rockets – Texas 4-H (PDF)

Design and construct advanced high-power paper rockets for specific flight missions.

Foam Rocket – Texas 4-H (PDF)

Students will learn about rocket stability and trajectory with rubber band-powered foam rockets.

Project X-51 – Texas 4-H (PDF)

To apply rocket principles and design, construct, test, and launch a water rocket using a real-world problem-solving simulation.

The Franklin Institute–Franklin@Home:  Space

Welcome to your virtual classroom for Space! Physicist William Bragg once said, “Light brings us the news of the universe.” How does light work? What does it tell us about space? How do we explore our solar system—and beyond—from here on Earth?

Washington Specific Reference Material

Yakima County 4-H Astronomy Project

Other Reference Material

From 4-H Programs

Junior Aerospace – University of Minnesota Extension

This series of six lessons is a compilation of original work and educational resources from the Minnesota Department of Transportation, the National Headquarters Civil Air Patrol, Utah 4-H and the SciTech Institute. It is designed for youth in grades K-8 to explore aerospace through hands-on and interactive activities. Youth will spend time designing and learning about gliders, helicopters, hovercrafts and rockets.

The lessons can be delivered stand-alone at a club meeting, after-school workshop, or camp setting, or be utilized in their entirety through a project club. Guided through reflection practices in the youth flight log, participants will achieve certifications as they complete challenges within each of the lessons.

From Related Organizations, Journals, and Professionals

How to become an Aerospace Engineer

Are you interested in airplanes? Do you like to build things? How about a career designing, building, and testing aircraft? Imagine creating the next commercial airliner, designed for carrying hundreds of passengers. Or working on the fastest, stealthiest military plane. These are two projects an aerospace engineer might work on.

American Rocketry Challenge

The American Rocketry Challenge is the world’s largest rocket contest with nearly 5,000 students nationwide competing each year. The contest gives middle and high school students the opportunity to design, build and launch model rockets and hands-on experience solving engineering problems.

NASA Kids’ Club

NASA provides a safe place for children to play games as they learn about NASA and its missions. NASA encourages you to visit NASA Kids’ Club and use its games and activities to inspire the next generation. On this site, you will find games of various skill levels for children pre-K through grade 4. These games support national education standards in science, technology, engineering and mathematics.

Rockets Educator Guide – NASA

Few classroom topics generate as much excitement as rockets. The scientific, technological, engineering and mathematical foundations of rocketry provide exciting classroom opportunities for authentic hands-on, minds-on experimentation. The activities and lesson plans contained in this educator guide emphasize hands-on science, prediction, data collection and interpretation, teamwork, and problem solving. The guide also contains background information about the history of rockets and basic rocket science. The rocket activities in this guide support national curriculum standards for science, mathematics and technology.

NASA Message In A Bottle

Ohio 4-H Rocketry Curriculum

4-H Cat Project – If you like learning about cats and having fun, then the Cat Project is for you!  You’ll learn about the skills needed to be a good cat owner.


Objectives

Youth will:

  • Learn about cats and their characteristics
  • Exercise responsible pet care and ownership
  • Study cat care, nutrition, health, breeding, and anatomy

4-H Cat Curriculum

Available from the Extension office or online.

Level 1:  Purr-fect Pals

This guide features breeds, cat senses, shows, tricks, signs of illness and health, cat sounds, emergency situations, feeding, special diets and traveling with a cat.

Level 2:  Climbing Up

Level 3:  Leaping Forward

Washington 4-H Records, Forms, and Guides

For youth members

EM4810E – Cat Fitting and Showmanship

For the 4-H member. This guide will help you learn how to prepare your cat for showing, how to handle your cat safely, and what cat show judges look for.

C0793E – Cat Record

This record sheet lists inventory, health, expenses, and shows and contests.

For adult helpers and club leaders

State Companion and Performance Animals Project Area Resources

Helpful Resources

Other Reference Material

From 4-H Programs

PetPALS Cat Behaviors – Ohio State University Extension, 4-H PetPALS
Below are some examples of different behaviors cats display when they communicate with people, other cats and animals. A cat does not express all of these behaviors in each situation. Remember to create a complete picture within the cat’s environment when interpreting these behaviors. Variations within individual cats, as well as breeds, must be considered when interpreting behaviors. Aggressive and fearful cats can remain irritable for as long as two hours after being provoked. A frightened cat is just as liable to attack as an aggressive one.

PetPALS Stress in Animals – Ohio State University Extension, 4-H PetPALS

Each animal will react differently to changes in its environment, just as each person reacts differently to the stresses in his or her life. Some people deal better with stress than others, as do some animals. It is essential for 4-H’ers to know their pets well enough to be aware of their stress signals to avoid any unhealthy levels of stress.

From Higher Education Institutions

How to Brush Your Cat’s Teeth – Iowa State University Extension (YouTube video)

Are you having trouble brushing your cat’s teeth? Dr. Brenda Mulherin from the Lloyd Veterinary Medical Center at Iowa State University is here to talk to you about ideas on how to make brushing your cat’s teeth easier.

How to Save Your Cat’s Teeth – Iowa State University Extension (YouTube video)

Do you wonder if your cat has a bad tooth? Dr. Brenda Mulherin from the Lloyd Veterinary Medical Center at Iowa State University, is here to talk to you about what to look for if you think your cat is having dental issues and how to treat it.

Cavies and other small pets, such as guinea pigs, hamsters, birds, mice, rats, other rodents, and any other small animal kept as a pet are excellent project areas for 4-H youth of all ages, especially Cloverbuds (ages 5-7).  In this project, youth will learn not only how to care for a small animal, but the responsibility and presentation skills that will carry forward into other 4-H project areas and their everyday lives.


Objectives

Youth will:

  • Select their small pet and learn how to care for it
  • Learn about the anatomy and biology of their small pet while also learning how to keep them happy and healthy
  • Understand good grooming and showmanship for their small animals

4-H Cavy & Small Animal Curriculum

Available from the Extension office or online

Cavy Resource Handbook

This resource handbook contains essential information for members taking a guinea pig project. Topics covered include general care, history, anatomy, selection, housing and equipment, records, nutrition, health, reproduction, show preparation, marketing, and care. This handbook is a valuable resource for every cavy enthusiast. Appropriate for all age and skill levels. Curriculum authored by The Ohio State University.

All About Pets Cloverbud Activity Booklet

All About Pets is an 8-page activity booklet exploring pets made especially for the Cloverbud age range (ages 5-8)!

All About Pets includes four (4) simple introductory activities for our youngest 4-H members. Youth learn about different types of pets, how to choose a pet, and how to care for a pet. This activity is designed to be completed with the assistance of a caring adult. While this activity is perfect for groups, we recommend that each youth have his or her own activity booklet.

This activity serves as an age-appropriate introduction to our comprehensive curriculum series such as PetsDogCat, and Rabbit.

Level 1: Pet Pals

Features 14 activities including pet selection, body part identification, pet art, communications, handling, housing and daily needs.

Level 2: Scurrying Ahead

Develop planning and decision-making skills, learning exhibiting, debate pet sayings, create a story, observe pet behavior, promote a product and learn how to feed and care for your pet.

Level 3: Scaling the Heights

Explore genetics, pet issues, reproduction, caring for newborns, starting your own business, and careers.

Pet Curriculum Helper’s Guide

Project helpers will find many fun and engaging group games and activities to further expand the pet project experience for youth.

Washington 4-H Records, Forms, and Guides

For adult helpers and club leaders

PNW573E     4-H Cavy Project Leader Guide

The 4-H Cavy Project is an animal science curriculum for youth in grades K through twelve. It consists of the curriculum introduction, cavy project information, and experiential (hands-on) activities.

PNW554E – Explore the World of Small Animals

This is an animal science curriculum for children in kindergarten through second grade. The actual material is this leader guide and parent letters.

Helpful Resources

Activity Ideas

Ideas for Cavy Learning Activities Beginning Level – Ohio 4-H (PDF)

Need more ideas for your cavy project? There are hundreds of things you can do!  This list is organized by topics that match the chapters in the 4-H Cavy Resource Handbook.

4-H Small Animal Project Worksheet – Iowa 4-H (PDF)

Exploring 4-H Small Pets Spark Activity:  Pet Playtime & Enrichment – Illinois 4-H (PDF)

Learn about a variety of small pets, such as birds, guinea pigs, iguanas, snakes and frogs. Topics include feeding, housing and daily needs, pet selection, body parts, pet communication, handling, genetics, and reproduction.

Other Reference Material

From 4-H Programs
From Higher Education Institutions

How to Care for Your Pet Ferret – Iowa State University Extension (YouTube video)

Do you have a pet ferret? Do you know how to take care of it properly? Dr. Bianca Zaffarano, with Iowa State University’s Lloyd Veterinary Medical Center, discusses having a ferret as your pet and how to properly care for it.

How to Care for Your Pet Guinea Pig – Iowa State University Extension (YouTube video)

Do you have a pet guinea pig? Do you know how to take care of it properly? Dr. Bianca Zaffarano, with Iowa State University’s Lloyd Veterinary Medical Center, discusses having guinea pigs as pets and how to properly care for them.

From Related Organizations, Journals, and Professionals

Keeping Pets Healthy Keeps People Healthy Too! – Centers for Disease Control and Prevention

Studies have shown that the bond between people and their pets can increase fitness, lower stress, and bring happiness to their owners. But there’s something else you should know.

Pets sometimes carry germs that can make people sick. The diseases people get from animals are known as zoonotic (zoe-oh-NOT-ic) diseases. Learn more about the benefits and risks of having pets.

Pet Central – National Geographic Kids

Big or small, furry or scaly, we love pets and we know you do too. We’ve got photography tips, videos, photos of amazing pets, and more!

Ever wanted to know how computers work and how they are used? Computer projects teach youth the hardware on software that make computers work, as well as teaching the skills needed to teach technology to those around them.


Objectives

Youth will:

  • Use computer technology to enhance a public presentation
  • Learn the basics of building and repairing computers
  • Understand and apply the basics of how networks operate and construct a local area network
  • Learn basic coding with either a block coding program (like Scratch) or a common programming language
  • Share what they’ve learned with others to help increase their community’s technology literacy

4-H Computer Science & Programming Curriculum

Available from the Extension office or online.

Discovering Computer Science & Programming Through Scratch–Level 1 Facilitator Guide Digital Download

This curriculum introduces young people to five fundamental principles of computer programming, providing a foundation for exploring and creating. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. Each youth in a group should have his/her own guidebook.

In Discovering Computer Science & Programming through Scratch, youth interact with a series of tutorials and challenges within the Scratch environment. Young people can work on the activities individually, with partners, or in a guided instructional setting. This facilitator guide further explains the activities introduced in the youth guide. It suggests many “unplugged” activities. It also includes discussion questions, previews of skills and blocks introduced, and hints or suggestions to help youth better understand each activity and concept.

Discovering Computer Science & Programming Through Scratch–Level 1 Youth Guide Digital Download

Discovering Computer Science & Programming Through Scratch–Level 1 Student Notebook

This notebook provides a place to record and share your thinking and problem-solving as you explore, test, and evaluate computer programming with Scratch.

Use this notebook with the 4-H curriculum manual, Discovering Computer Science & Programming through Scratch Level One: Fundamentals, where young people are introduced to five fundamental principles of computer programming, providing a foundation for exploring and creating. Make it a reference for yourself and use it to show others what you have learned!

Note: only Level 1 has both Youth and Facilitator Guides; Levels 2 and 3 only have one book per level.  The books are designed for the youth, and they include instructions for the facilitator.

Discovering Computer Science & Programming Through Scratch–Level 2 Youth Guide Digital Download

This book of explorations in Scratch is the second book in a collection of three. This book delves deeper into important principles of computer science such as generalization and modularity, and introduces some additional features of Scratch such as clones and lists. Going through this book should strengthen youth’s programming skills, help them write better programs, and provide interesting ideas for further exploration. Use this books on its own, or use in conjunction with Discovering Computer Science & Programming Through Scratch: Level 2 Student Notebook!

Discovering Computer Science & Programming Through Scratch–Level 2 Student Notebook

Use this notebook with the 4-H curriculum manual, Discovering Computer Science & Programming through Scratch Level Two: Explorations Youth Guide, where youth delve deeper into important principles of computer science such as generalization and modularity, and introduces some additional features of Scratch such as clones and lists. Make it a reference for yourself and use it to show others what you have learned!

Discovering Computer Science & Programming Through Scratch–Level 3 Youth Guide Digital Download

Discovering Computer Science & Programming Through Scratch–Level 3 Student Notebook

Use this notebook with the 4-H curriculum manual, Discovering Computer Science & Programming through Scratch Level Three: Recursion Youth Guide, where young people are introduced to five fundamental principles of computer programming, providing a foundation for exploring and creating. Make it a reference for yourself and use it to show others what you have learned!

Washington 4-H Records, Forms, and Guides

For youth members

C0861E – 4-H Computer Project Record

For adult helpers and club leaders

State STEM Project Resources

Helpful Resources

Activity Ideas

Exploring 4-H Computer Science Text Based Coding Spark Activity – Illinois 4-H (PDF)

Are you into computers and technology?
Do you have an interest in Video Games, Apps, or websites?
Do you want to go beyond Block Based or Visual Based Programming?
Discover the basic elements of programming within text-based programming languages such as Python, HTML, and C

Exploring 4-H Computer Science Visual-Based Spark Activity:  Animate a Name – Illinois 4-H (PDF)

Are you into computers and technology? Do you have an interest in Video Games or Apps? Have you ever wondered where to get started? Discover the basic elements of programming within Scratch, Google CS First, and other visual Programming Language (VPL) environments. Learn fundamental concepts about sequence, iteration, conditionals, variables, modularization, and interfacing with external hardware. This project will guide you through the basics of making your first real program!

Got Code?  An Introduction to Coding – Wayne State University STEM Day Lesson Plan (PDF)

This hands-on activity will walk participants through an introduction to computational thinking and coding. Participants will also have an opportunity to explore coding applications and will leave with a list of free coding programs they can download on their own computer or mobile devices to continue their exploration of coding.

Other Reference Material

From 4-H Programs

4-H Computer Science – National 4-H

4-H Computer Science Playbook:  Code (PDF)

From Higher Education Institutions

Creative Computing Curriculum – Creative Computing Lab, Harvard Graduate School of Education

The Creative Computing Curriculum is a collection of ideas, strategies, and activities for an introductory creative computing experience using the Scratch programming language. The activities are designed to support familiarity and increasing fluency with computational creativity and computational thinking. The changes made to this most recent edition of the curriculum include images of blocks and projects, and minor content revisions to reflect the new Scratch 3.0 website. This edition of the curriculum is now available in Google Slides as individual units, activities, or the full curriculum.

From Related Organizations, Journals, and Professionals

Click 2 Computer Science Training Materials

Share computer science in your out-of-school learning program.
Inspire youth and help them find their potential in computer science.  Created in partnership with the National 4-H Council and University of Nebraska-Lincoln Extension.

What Does a Software Engineer Do? – Coding Nomads

Computer Science without a computer

CS Unplugged is a collection of free teaching material that teaches Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around.

Code At Home Activities – Girls Who Code

Check out our activities — some online, some offline, of varying levels of difficulty. Each activity features a woman in tech who pioneered innovative technology.

Code.org:  Elementary School Curricula

Browse the fun, free courses and activities that invite you to explore computer science with your elementary school students.

Code.org:  Computer Science Principles

Free year-long curriculum that introduces students to the foundational concepts of computer science and challenges them to explore how computing and technology can impact the world. Can be taught as an introductory class and as an AP course.

CS First – Google

A computer science curriculum that makes coding easy to teach and fun to learn.

Computer programming – JavaScript and the web – Khan Academy

Alice

Alice is an innovative block-based programming environment that makes it easy to create animations, build interactive narratives, or program simple games in 3D. Unlike many of the puzzle-based coding applications Alice motivates learning through creative exploration. Alice is designed to teach logical and computational thinking skills, fundamental principles of programming and to be a first exposure to object-oriented programming. The Alice Project provides supplemental tools and materials for teaching using Alice across a spectrum of ages and subject matter with proven benefits in engaging and retaining diverse and underserved groups in computer science education.Coding Apps and Games

Explore the National 4-H Dog Curriculum, and develop a stronger relationship with your dog and learn life skills along the way!  This project area includes training dogs both as house pets and training service dogs.


Objectives

Dog Care & Training

Youth will:

  • Exercise responsible pet care and ownership
  • Practice methods of dog obedience training
  • Recognize characteristics of dogs
  • Study care, nutrition, health, breeding, and anatomy

Service Dog

Youth will:

  • House, feed, and care for a puppy
  • Detect common ailments and apply treatments
  • Raise, socialize, train, and protect  a service puppy

4-H Dog Curriculum

Available in the Extension office or online.

Level 1: Wiggles and Wags

Youth Activity Guide and Workbook (Level 1) for the National 4-H Dog Curriculum, written by university experts. Youth explore dog web resources, breed origins, safety, locating a missing dog, socializing a dog, showmanship, tricks, health, feeding and controlling parasites.

Activities relate to body parts, selection, correcting behavior, house breaking a puppy, body language, controlling fleas, health care, grooming and how to train a dog to respond to seven basic commands. Age: Grades 3-5, but may be used by youth in any grade based on their project skills and experience. (36 pages)

Level 2: Canine Connection

Youth Activity Guide and Workbook (Level 2) for the National 4-H Dog Curriculum, written by university experts. Youth create a dog care budget, investigate inherited problems of dogs, conduct safety inventory, select dog food, observe veterinary procedures, teach dogs to do tricks, compare boarding kennels, etc.

Activities relate to selection and care, health and nutrition, behavior and training, and fitting and showing. Age: Grades 6-8, but may be used by youth in any grade based on their project skills and experience.

Level 3: Leading the Pack

Youth Activity Guide and Workbook (Level 3) for the National 4-H Dog Curriculum, written by university experts. Youth assess a dog’s vital signs, explore functions of dog body systems, investigate dog breeding, consider needs of older dogs, conduct a class for puppies, recognize value of guide dogs, identify dog ownership laws, sponsor a dog fun day, explore careers with dogs, etc.

Recommended for use with a project helper, facilitator, or parent. Levels 1 and 2 are recommended as prerequisites, depending on age and experience. Target Age: Grades 9-12, but may be used by youth in any grade based on their project skills and experience.

Dog Helper’s Guide

This is the Helper’s Guide for the National 4-H Dog Curriculum, written by university experts. Adult helper’s can use this to guide youth as they explore: dog web resources, breed origins, safety, locating a missing dog, socializing a dog, showmanship, tricks, health, feeding and controlling parasites.

Activities in the youth books relate to body parts, selection, correcting behavior, house breaking a puppy, body language, controlling fleas, health care, grooming and how to train a dog to respond to seven basic commands.

In this Helper’s Guide: 13 pages are devoted to helping teach 23 basic & advanced dog obedience training exercises. Group activities include fun dog games, Canine Good Citizen, skillathons, pet therapy sessions, Dog Pyramid, dog quiz bowls & glossary games.

4-H Dog Resource Handbook

This resource handbook contains essential information for members taking a dog project and includes everything from selecting a dog that’s right for you, proper care, training techniques, dog anatomy, competition, and much more. Purchase it just once and use it for several years.

All About Dogs

Ever wonder how prehistoric dogs met pre-historic humans? Want to know how dogs think and the meaning behind their body language? Curious about what keeps dogs happy and healthy? Discover these answers and the valuable roles these furry companions play in our lives. For beginning-level members who may or may not have a dog. Not for members enrolled in a dog project.

A Fear-less Approach to Understanding Dogs, Their Care, and Training

A Fearless Approach to Understanding Dogs, their care, and Training includes 5 different modules: History and Breeds; Dog Care, Husbandry, and Welfare; Communication and Behavior; Training; and Dogs in Society.  This curriculum uses experiential learning and inquiry-based strategies to explore dog care and training to create meaningful educational experiences that involve learn-by-doing.

All About Pets Cloverbud Activity Booklet

All About Pets is an 8-page activity booklet exploring pets made especially for the Cloverbud age range (ages 5-8)!

All About Pets includes four (4) simple introductory activities for our youngest 4-H members. Youth learn about different types of pets, how to choose a pet, and how to care for a pet. This activity is designed to be completed with the assistance of a caring adult. While this activity is perfect for groups, we recommend that each youth have his or her own activity booklet.

This activity serves as an age-appropriate introduction to our comprehensive curriculum series such as PetsDogCat, and Rabbit.

Washington 4-H Records, Forms, and Guides

For youth members

C0794E – Dog Record

For 4-Her’s in the dog project. A 2-page record for: dog’s profile, record of shots and medicines administered, training and exhibit record, and summary of expenses by yearly quarter.

C1084E – Rabies Vaccination Certificate

C0961E – Guide Dog Puppy Project Record

A record for the 4-Her’s service dog/puppy project.

For adult helpers and club leaders

Helpful Resources

Activity Ideas

Exploring 4-H Dogs Spark Activity:  Spinning in Circles – Illinois 4-H (PDF)

Have you ever wondered how dogs as different as a Great Dane and a Yorkshire Terrier can be the same species?  Learn the purpose of different dog breeds and how they developed. How can you raise a healthy dog who lives a long life? Study dog nutrition, grooming, medical needs, and responsible ownership. What are  some fun activities to do with your dog? Learn about basic training, dog sports,  and showing. How can you make your love of dogs a full-time career? Learn about careers that work directly with dogs or contribute to improving the lives of  dogs and their families.

Skill-a-Thon:  Dogs Parts Identification – Missouri 4-H (PDF)

Skill-a-Thon:  Dogs Vital Signs – Missouri 4-H (PDF)

Washington Specific Reference Material

Washington 4-H has made an agreement with the American Kennel Club to allow members and leaders to use AKC-educational materials.

Members, to receive publications, send a postcard to AKC with the following message: “I am a 4-H Dog Project member in Washington State, I understand that one (1) copy of each of the following materials is free.  Please send me a copy of each of the following. Thank you”.

  • Obedience Regulations
  • Junior Showmanship
  • Dogs – A General Information Booklet
  • Canine Summer Safety
  • Winter Care for Canines
  • Getting Started Series
  • Rules Applying to Dog Shows

Print your name, address, city, state, and zip code, and send postcard to:

American Kennel Club
5580 Centerview Drive, Suite 200
Raleigh, NC 27606-3390

Leaders may request one free copy of each of the AKC publications listed above, and the following:

  • AKC Order Form
  • Canine Good Citizen Program Information

Other Reference Material

From 4-H Programs

PetPALS Dog Behaviors – Ohio State University Extension, 4-H PetPALS

Each animal will react differently to changes in its environment, just as each person reacts differently to the stresses in his or her life. Some people deal better with stress than others, as do some animals. It is essential for 4-H’ers to know their pets well enough to be aware of their stress signals to avoid any unhealthy levels of stress.

PetPALS Stress in Animals – Ohio State University Extension, 4-H PetPALS

Each animal will react differently to changes in its environment, just as each person reacts differently to the stresses in his or her life. Some people deal better with stress than others, as do some animals. It is essential for 4-H’ers to know their pets well enough to be aware of their stress signals to avoid any unhealthy levels of stress.

4-H Animal Science Web Series:  Dog Showmanship – Purdue Extension (YouTube video)

From Higher Education Institutions

How to Brush Your Dog’s Teeth – Iowa State University Extension (YouTube video)

Are you having trouble brushing your dog’s teeth? Dr. Brenda Mulherin from the Lloyd Veterinary Medical Center at Iowa State University is here to talk to you about ideas on how to make brushing your dog’s teeth easier.

How to Save Your Dog’s Teeth – Iowa State University Extension (YouTube video)

Do you wonder if your dog has a bad tooth? Dr. Brenda Mulherin from the Lloyd Veterinary Medical Center at Iowa State University, is here to talk to you about what to look for if you think your dog is having dental issues and how to treat it.


From Related Organizations, Journals, and Professionals

Alpacas and llamas can make great pets and fun additions to a family farm.  They can be loving companion animals and work animals.  Alpaca fiber is also useful for crafts, textile making, and fiber arts.  Youth in this project area will explore what kinds of llama or alpaca fit into their family’s lifestyle and will be equipped with the skills to train and care for their animals.


Please note there are age restrictions on this project area:

Youth must be 8 by October 1st of the current 4-H year to be eligible for:

  • Competitive situations, such as livestock shows or sales
  • Enrollment in large animal projects, including Beef, Dairy, Goat, Horse, Sheep, Alpaca/Llama, and Swine
  • Enrollment in shooting sports projects
  • Enrollment in projects using motorized vehicles
  • Enrollment in food preservation projects

Cloverbuds, 4-H youth ages 5-7, may participate in a number of age-appropriate activities, though they may not participate in competitive events.

If you have questions about eligibility please, contact your county 4-H coordinator.


Objectives

Youth will:

  • Learn about llama or alpaca breeds and identify their characteristics
  • Study the responsibilities of alpaca and llama ownership
  • Demonstrate their ability to care for their alpaca or llama through feeding, keeping records, grooming, and fitting their animal
  • Learn health regulations and first aid for simple ailments for their alpaca or llama

4-H Alpaca & Llama Curriculum

Available from the Extension office or online

Llamas & Alpacas Book 1

Lamas, Book 1, describes the first steps in getting to know and care for lamas, which include the species of llamas, alpacas, vicunas, and guanacos. Youth will learn where lamas originated as well as basic information about lama care, grooming, building trust, training, and much more.

Llamas & Alpacas Book 2

Lamas, Book 2, builds on Lamas, Book 1, and describes continued training and care for lamas. Among other things, you learn about lama registration papers, lama communication, differences between llamas and alpacas, lama feed, lama training, lama showmanship, and using lama fleece.

Llamas & Alpacas Book 3

Lamas Book 3 – the last in this series – builds on information presented in the first two books. Among other things, you will learn about lama social behavior, showing and judging, fiber types, body condition scoring, conditions that stress lamas, hiking with or driving a lama, guard lamas, careers that include lamas, and more.

Llama & Alpacas Helper’s Guide Digital Download

The “Lama” curriculum is designed to help youth develop both project and life skills. Activity/project skills are specific to the subject matter of lamas, such as learning how to care for your lama. Life skills relate to the process a member undergoes when doing an activity. Life skills, such as making decisions or mastering technology, are useful long after the member has completed the project. This Helper’s Guide will assist with facilitation of the Llama & Alpaca curriculum.

Washington 4-H Records, Forms, and Guides

For youth members

EM4890 – Youth Llama Project Member’s Manual

For adult helpers and club leaders

EM4891E – 4-H Leader’s Manual for 4-H Llama Activities 

Leader’s notebook for Llama activities, including separate sections for minis, beginners, intermediate, and advanced 4-H student.

State 4-H Companion and Performance Animal Project Resources

Helpful Resources

Activity Ideas

Ideas for Llama and Alpaca Learning Activities Beginning Level – Ohio State University Extension (PDF)

List of activity ideas for llama and alpaca project youth from Ohio 4-H.  The document does refer to Ohio-specific 4-H project requirements, however the list is a good starting point for youth in any state.

Washington Specific Reference Material

Washington Animal Disease Diagnostic Laboratory – Camelids

Other Reference Material

From 4-H Programs

Llamazing Alpaca Explorers – University of Minnesota Extension

Llamazing Alpaca Explorers is a series of independent learning guides for youth in grades 3 and up to get to know llamas and alpacas.

From Higher Education Institutions

Breeds of Livestock:  Llamas – Oklahoma State University

A thorough fact page about llamas, their traits, and their uses.

From Related Organizations, Journals, and Professionals

International Llama Registry

Alpaca Owners Association, Inc.

Learning Center section of the website includes and owners guide, alpaca etiquette, breed standards, fiber standards, and other information on raising alpaca.

Alpacas And Llamas:  What They Are & Why You Should Keep ThemOhio 4-H Llama & Alpaca Project Resources

Raising rabbits can be a rewarding project, both for youth caring for companion animals and those who intend to market their rabbits.  Rabbit project youth will learn how to care for their animals while also exploring the role of rabbits as pets, on the farm, and as pelt and meat animals.


Objectives:

Youth will:

  • Learn how to select an animal for their rabbit project, including determining the right breed for their project goals
  • Determine the appropriate housing and care for a rabbit and ensuring proper care for the rabbit through proper nutrition and monitoring animal health
  • Identify and practice showing and/or marketing a rabbit

4-H Rabbit Curriculum

Available through the Extension office or online.

Level 1:  What’s Hoppening?

Youth will discover how to identify breeds, handle and show rabbits, identify rabbit parts and equipment, recognize a healthy rabbit, read a pedigree and kindle a litter.

Level 2:  Making Tracks

Youth will recognize body types, judge and show rabbits, tattoo a rabbit, keep records, identify diseases, administer medication, record growth rates, and market products.

Level 3:  All Ears!

Older youth will develop a breeding program, design a rabbitry, cull based on production, prevent diseases, develop sportsmanship and develop a marketing plan.

Rabbit Helper’s Guide

Guide features group activities and answer keys. The Model Rabbit Pattern is an excellent tool for identifying parts, determining sex, practicing handling, trimming nails and other management practices.

Washington 4-H Records, Forms, and Guides

For youth members

For adult helpers and club leaders

EM4353E – Judging Rabbit Pelts

The information in this publication is from the American Rabbit Breeders Association’s “Standard of Perfection” and through correspondence with its members.

Helpful Resources

Activity Ideas

Rabbit Learning Activities – Ohio State University Extension (PDF)

List of activity ideas for rabbit project youth from Ohio 4-H.  The document does refer to Ohio-specific 4-H project requirements, however the list is a good starting point for youth in any state.

Washington Specific Reference Material

Washington State Rabbit Breeders Association

Other Reference Material

From 4-H Programs

Rabbit Basics for the Beginner – Ohioline, Ohio State University Extension

Rabbits are a popular project for younger 4-H members or those members who do not have the facilities or space for a larger animal species. Basic background information about raising and caring for rabbits will assist in making your endeavor into rabbit ownership a success.

PetPALS Rabbit Behaviors – Ohio State University Extension, 4-H PetPALS

Below are some examples of different behaviors rabbits display when they communicate with people, other rabbits, and other animals. A rabbit does not express all of these behaviors in each situation. Remember to observe the complete picture within the rabbit’s environment when interpreting these behaviors. Variations between individual rabbits, as well as between breeds, must be considered when interpreting behaviors.

PetPALS Stress in Animals – Ohio State University Extension, 4-H PetPALS

Each animal will react differently to changes in its environment, just as each person reacts differently to the stresses in his or her life. Some people deal better with stress than others, as do some animals. It is essential for 4-H’ers to know their pets well enough to be aware of their stress signals to avoid any unhealthy levels of stress.

Instructions for Tattooing Rabbits – Ohio State University Extension (PDF)

Tattooing is the only accepted and appropriate method to identify rabbits used for breeding and showing in the United States. A legible tattoo in a rabbit’s ear provides permanent identification for that animal.

From Higher Education Institutions

How to Care for Your Pet Rabbit – Iowa State University Extension (YouTube video)

Do you have a pet rabbit? Do you know how to take care of it properly? Dr. Bianca Zaffarano, with Iowa State University’s Lloyd Veterinary Medical Center, discusses having a rabbit as your pet and how to properly care for it.

Rabbit Breeding – Michigan State University Extension (video)

Choosing what rabbit to breed for your 4-H rabbit project, as well as how to care for the kits through weaning.

Building a Rabbit Cage – Michigan State University Extension (video)

Construct your own rabbit cage. Youth could learn measuring as well as make this a business.

General Rabbit Care – Michigan State University Extension (video)

How to care for your rabbit from feeding to housing. Meeting all of your rabbit’s needs.

Rabbit Meat Pens:  From Breeding to Selection – Michigan State University Extension (video)

How to successfully raise market rabbits from breeding, through kindling, kit care and then selection.

Rabbit Body Types – Michigan State University Extension (video)

Rabbits are divided into five different body types, based on their structure. Learn about the differences in those different body types as part of your 4-H rabbit project.

Rabbit Health – Michigan State University Extension (video)

What illnesses can your rabbit get? How do you diagnose and treat these illnesses? Is there preventive measures to take to keep your animal healthy? Learn about rabbit health as part of your 4-H rabbit project.

Rabbit Nutrition – Michigan State University Extension (video)

Learning about the nutritional requirements of your 4-H rabbit.

Makerspaces and the Fix-It Mindset encourages youth to tinker with their technology, find new ways to mend and repair items in their home, and to tackle difficult problems with creativity, ingenuity, and confidence.


Objectives

Youth will:

  • Develop a mindset that encourages creating, inventing, and exploring new technology fearlessly
  • Understand that most things can be fixed with a little ingenuity, basic technical and tool skills, and creative thinking
  • Learn how to find tutorials, walk-throughs, and technical guides on the internet to assist in making and fixing things
  • Gain an appreciation for visible mends and fixes

4-H Makerspaces & the Fix-It Mindset Curriculum

Available through the Extension office and online.

Junk Drawer Robotic Level 1: Give Robotics a Hand

In the Junk Drawer Robotics curriculum, youth are challenged to build robots from everyday items. None of the levels requires or uses computers. There are Facilitator Guides for three levels. Youth use a Robotics Notebook to record their learning experiences, robotic designs and data from their investigations. One facilitator guide is needed per group, while each youth should have their own notebook.

In Level 1 – Give Robots a Hand, youth explore and learn about robot arms. Concepts covered include pneumatics, arm designs, and three-dimensional space. Big ideas include form and function, scientific habits of mind, and engineering design.

Junk Drawer Robotics Level 2: Robots on the Move

In Level 2 – Robots on the Move, youth learn about locomotion through exploring, designing, and building mobile robot ROVs and other subsystems. Youth learn about friction, electronic circuits, mobile robots, simple machines, and buoyancy.

Junk Drawer Robotics Level 3: Mechatronics

In Level 3 – Mechatronics, youth will explore sensors and analog and digital systems. The track introduces simple electronic components; youth will build basic circuits to see how the components work. They will investigate basic elements of programming and instructions for robotic computer control.

Junk Drawer Robotics: Youth Robotics Notebook

There is one Robotics Notebook for the three levels of the Junk Drawer Robotics curriculum. The notebook encourages youth to think and act like scientists and engineers. In their notebook, youth will record their ideas, collect data, draw designs, and reflect on their experiences. It also provides specific information for the challenges. Each youth should have his or her own Robotics Notebook.

Washington 4-H Records, Forms, and Guides

For adult helpers and club leaders

Helpful Resources

Activity Ideas

Spark Activity: Exploring 3D Design – Illinois 4-H (PDF)

Have you ever thought about inventing something? Do you have an item at home that serves a purpose, but could be made better if it were changed just a little? 3D design and 3D printing solves those problems by letting you design and print your own creation!

4-H Science Explorers “Scientists Live” Career Series Recording Access Registration Form – Wisconsin 4-H

“4-H Science Explorers–Scientists Live” is a virtual career series open to youth, grades 8-13, their teachers, and their parents. The series is recorded live via Zoom each spring and features “scientists” from a variety of fields. Access all of the recordings from previous years by completing this registration form. Currently, 32 half hour episodes are available! You may be contacted via email or U.S. mail to complete a short survey about your experience with the recordings later in the year. Your feedback at that time will be greatly appreciated.

Other Reference Material

From 4-H Programs

4-H Tech Changemakers – National 4-H

4-H Tech Changemakers is a unique, community-centered program that puts youth into positions of leadership by empowering them to teach digital skills to members of underserved communities across the country.

4-H and the Maker Movement

The Maker Movement is thriving, and 4-H programs have the opportunity to get involved and keep 4-H relevant. “Making” is gaining traction as a strategy to engage young people in building their science abilities. Collectively joining the Maker Movement would accelerate 4-H’s national STEM goals and initiatives while enhancing the abilities of youth as they make innovative breakthroughs.

WeMake 4-H:  Everyone Can Make – New Jersey 4-H

WeMake is a non-profit organization that is trying to spread STEM and Maker education among kids. Our mission is to prove that if given the opportunity, every kid, irrespective of race or socioeconomic background, can learn crucial skills, gain knowledge, and think uniquely to make ground-breaking contributions to the world. We aim to close the opportunity gap and to promote STEM/Maker education, especially in underprivileged and special needs students, and to encourage more kids to explore options in STEM.

From Related Organizations, Journals, and Professionals

Tinkering with Technology: A Library Workshop to Support 4-H Youth Development

When University of Idaho (UI) Extension brought the Idaho 4-H Teen Conference to UI’s main campus, the conference organizers collaborated with UI librarians to organize a workshop in the library’s newly established makerspace, the Making, Innovating, and Learning Laboratory (MILL). In the MILL, the students used cutting-edge technology to foster new or existing interests in science, technology, engineering, and math (STEM). This article describes how Extension and 4-H youth development professionals can team with librarians to use library makerspaces to introduce 4-H high school students to STEM technologies and digital literacies that will be necessary for jobs of the future.

Celebrating National Inventors Month – National Inventor’s Hall of Fame

Did you know that May is National Inventors Month? This annual celebration was created to promote “the positive image of inventors and the real contributions they give to this world.”

The Rube Goldberg Institute for Innovation and Creativity

Includes contests, resources for hosting your own maker events, and articles on how innovators have been inspired by Rube Goldberg.  There is a kits and projects section of the organization’s shop.

Invention Convention Worldwide Independent Inventor Program – the Henry Ford Museum

We envision a world in which all young learners have access to innovation, invention, and entrepreneurial learning to gain the confidence and skills to control their own destiny and help shape a better future.

Youth who are interested in science and technology would be a perfect fit for a robotics project! Learn the hands on skills needed to design and build robots, while exploring the science behind them.

The 4-H Robotics Curriculum is comprised of three tracks; each is designed to meet the diverse requirements of 4-H clubs, after-school programs, individual youth and school enrichment activities. The curriculum was developed for all levels of expertise: from beginning to advanced.


Objectives

Youth will:

  • Build an understanding of basic science concepts related to robotics
  • Apply the processes of scientific inquiry and engineering design
  • Build skills in science, engineering and technology
  • Use the tools of technology to enhance their learning
  • Explore related careers in these fields
  • Apply the skills and knowledge they are developing to new challenges

4-H Robotics Curriculum

Available from the Extension office or online.

Junk Drawer Robotic Level 1: Give Robotics a Hand

In the Junk Drawer Robotics curriculum, youth are challenged to build robots from everyday items. None of the levels requires or uses computers. There are Facilitator Guides for three levels. Youth use a Robotics Notebook to record their learning experiences, robotic designs and data from their investigations. One facilitator guide is needed per group, while each youth should have their own notebook.

In Level 1 – Give Robots a Hand, youth explore and learn about robot arms. Concepts covered include pneumatics, arm designs, and three-dimensional space. Big ideas include form and function, scientific habits of mind, and engineering design.

Junk Drawer Robotics Level 2: Robots on the Move

In Level 2 – Robots on the Move, youth learn about locomotion through exploring, designing, and building mobile robot ROVs and other subsystems. Youth learn about friction, electronic circuits, mobile robots, simple machines, and buoyancy.

Junk Drawer Robotics Level 3: Mechatronics

In Level 3 – Mechatronics, youth will explore sensors and analog and digital systems. The track introduces simple electronic components; youth will build basic circuits to see how the components work. They will investigate basic elements of programming and instructions for robotic computer control.

Junk Drawer Robotics: Youth Robotics Notebook

There is one Robotics Notebook for the three levels of the Junk Drawer Robotics curriculum. The notebook encourages youth to think and act like scientists and engineers. In their notebook, youth will record their ideas, collect data, draw designs, and reflect on their experiences. It also provides specific information for the challenges. Each youth should have his or her own Robotics Notebook.

Robotics Essentials

Not all robots are the same, but they do share some basic features. Choose from two recommended platforms (LEGO® SPIKE® or VEX®) to learn what a robot is, how to build one, and how to program it. See ohio4h.org/robotics for details. A computer for running the programming software and internet access for watching videos are required.

This curriculum is not on Shop 4-H – this PDF comes from the Ohio 4-H Robotics Project.

DIY Make & Build – Robotic Maker Project Guide

4-H is taking emerging technologies by storm. We’ve added new projects which will spark the imagination of builders, makers, and tinkerers of all ages.

Over the last decade, Do-it-yourselfers have shown the world that you do not need to be an engineer or computer scientist to create useful, innovative devices, gadgets, and gizmos through what is known as the Maker Movement. In fact, with very little background, and a can-do attitude, almost anyone can enter the Maker world and create anything their imagination guides them to.

This year, Illinois 4-H has brought the Maker Movement to your doorstep through a Multi Media curriculum experience called DIY Make & Build!

DIY Make and Build is an opportunity for youth to learn about design, engineering, manufacturing, electricity and computer programming while being innovative and imaginative. While each activity has a specific goal in mind, this guide is to be used as a starting block to expand on each of the concepts and ideas presented here.

This activity guide is designed to guide you in creating a sustained learning experience for youth using readily available materials purchased both online and locally, as well as common items found around the house. These activities are accompanied by video guides that can be used by youth independently (or at home) as well as in group settings. In addition, youth are encouraged to perform “Online Reconnaissance Missions” to research topics not explicitly covered in this guide. These will be marked as “ORM”. Each day can be done independently but could also be done in succession for a sustained learning experience. There are suggested activities in each of the topic related days. There are several online resources with similar activities that can be added to extend the time or others can be used in place of the ones listed.

Washington 4-H Records, Forms, and Guides

For adult helpers and club leaders

Helpful Resources

Activity Ideas

Can-Can Robot

Robots are the future—and the present! In this activity, create a robot that draws on paper. You will learn how moving and non-moving parts interact when building a machine.  A free Clover account is required to view lesson plans.

Tech in Agriculture:  Tractors – University of Minnesota Extension

In this lesson, youth learn how technology is used in agriculture by creating self-steering “tractors” using Ozobots or similar robots.

ScratchJr

Coding is the new literacy! With ScratchJr, young children (ages 5-7) can program their own interactive stories and games. In the process, they learn to solve problems, design projects, and express themselves creatively on the computer.

Scratch

Scratch is the world’s largest free coding community for kids.  Hosted by Massachusetts Institute of Technology.

Washington Specific Reference Material

FIRST Robotics Washington

With the help of community and industry, FIRST Washington offers the most comprehensive STEAM program in the state – Designed to inspire kids to be future leaders in science, technology, engineering, arts, and math.

Other Reference Material

From 4-H Programs

Snow-Tastrophe Program for Dash:  Volunteer Facilitator Guide – Mississippi 4-H (PDF)

Snow-Tastrophe is a program from Mississippi Extension aimed at 4-H Cloverbud youth.

From Related Organizations, Journals, and Professionals

Robotics Alliance Project – NASA

Industrial Robots have Transformed the Manufacturing Industry – A Galco TV Tech Tip (YouTube video)

There are many different types of automation applications that industrial robots are equipped to handle. Often, robots are designed or integrated with a specific task in mind and tailored to meet the unique needs of that task. Some common forms of industrial robotic automation include: welding, material handling & packaging, pick & place, dispensing, and cutting.

Medical Robots are the Future of Surgery (YouTube video)

Teacher Projects with Dash & Dot from Wonder Workshop – Pinterest Ohio 4-H Robotics ResourcesIndiana 4-H Robotics ResourcesLEGO Robotics Resources

Since the start of 4-H, Veterinary Science Projects have been integral to the program and the success of other youth animal projects.  With the agricultural and animal science projects’ focus on raising animals in ethical, safe ways, veterinary science projects teach skills from basic animal care to biosecurity and zoonotic diseases.


Objectives

Youth will:

  • Recognize the value of animals to humans
  • Accept responsibility for animals’ welfare
  • Educate others about caring for animals
  • Prevent diseases of animals
  • Describe traits of good veterinarians and their roles in society
  • Describe the range of veterinary careers
  • Prepare for a career in veterinary medicine

4-H Veterinary Science Curriculum

Available in the Extension office or online.

Level 1:  Airedales to Zebras

Introduces youth to the normal animal, basic anatomy and systems, elementary principles of disease and careers with animals.

Level 2:  All Systems Go

This guide involves youth in in-depth investigation of normal and abnormal systems, preparation for college and exploration of the diversity of the veterinary profession.

Level 3:  On the Cutting Edge

This guide involves youth in in-depth investigation of normal and abnormal systems, preparation for college and exploration of the diversity of the veterinary profession.

Veterinary Science Helper’s Guide

These supplemental materials provide helpers with activities to facilitate learning for various ages of youth. Numerous group activities help youth develop essential life skills as they pursue their interest in veterinary medicine.


Veterinary Science projects have been an integral components of the 4-H Youth Development Program throughout its history. This curriculum addresses 21st century needs. Topics include basic animal care concepts as well as emerging issues in biomedical research and food safety. The activities in the curriculum were designed to be facilitated in a small group-learning environment. Learners construct understanding through inquiry, observations, and personal reflection.

Facilitator Guide – Understanding & Applying Veterinary Science Module 1: Behavior Digital Download

Module 1 provides tips for facilitators and resources to guide youth through observing, measuring, and interpreting animal behavior.

This curriculum is written as a facilitator guide. Facilitators are provided with an overview of the subject matter and examples that help explain why each topic is important.

Facilitator Guide – Understanding & Applying Veterinary Science Module 2: Vitals On Vitals Digital Download

Module 2 provides data sheets and guides on how to measure and record basic health information and statistics.

This curriculum is written as a facilitator guide. Facilitators are provided with an overview of the subject matter and examples that help explain why each topic is important.

Facilitator Guide – Understanding & Applying Veterinary Science Module 3: Understanding Disease Transmission and Risks Digital Download

Module 3 teaches youth about disease and disease transmission. Several risk assessment practice scenarios are offered.

This curriculum is written as a facilitator guide. Facilitators are provided with an overview of the subject matter and examples that help explain why each topic is important.

Facilitator Guide – Understanding & Applying Veterinary Science Module 4: Principles of Bio Security Digital Download

Module 4 teaches youth about the important topic of bio-security. Disease risk, risk assessment, and strategies for risk mitigation are addressed.

This curriculum is written as a facilitator guide. Facilitators are provided with an overview of the subject matter and examples that help explain why each topic is important.

Facilitator Guide – Understanding & Applying Veterinary Science Module 5: Concepts In Animal Care Digital Download

Module 5 teaches youth about advanced concepts in animal care practices.

This curriculum is written as a facilitator guide. Facilitators are provided with an overview of the subject matter and examples that help explain why each topic is important.

Washington 4-H Records, Forms, and Guides

For youth members

C0914E – Animal Science Record

For adult helpers and club leaders

State Animal Science Project Area Resources

Helpful Resources

Activity Ideas

4-H at Home:  Veterinary Science – National 4-H, Texas A&M Extension (PDF)

Learn how the immune system helps humans and animals fight off illnesses.

Minnesota 4-H Veterinary Science project resource guide (Google Doc)

The purpose of this project resource guide is to help support your learning within the veterinary science project area. It provides step-by-step suggestions on how to get started and how to continue learning within the project area.

Veterinary Science Reference Manual – Canada 4-H, Ontario (PDF)

Other Reference Material

From 4-H Programs

Exploring 4-H Vet Science Spark Activity:  Not a Shot in the Dark – Illinois 4-H (PDF)

Are you interested in a career in keeping animals healthy and have an interest in science? Learn the role a veterinarian provides as an animal doctor, gain knowledge about how veterinarians treat and care for animals, and their involvement in protecting public health. Learn about diseases, health problems and career opportunities while participating in many hands-on activities.

4-H Professional Careers in Animal Science – North Dakota 4-H (YouTube playlist)


From Related Organizations, Journals, and Professionals

American Veterinary Medical Association

Becoming in Veterinarian – American Association of Veterinary Medical Colleges

Embark on an exciting career path where you can put your knowledge and compassion into practice. Whether you’re a student or advisor, this portal can help you put it all together, from career information to tools that will help walk you through a successful veterinary school application.

First aid tips for pet owners – American Veterinary Medical Association

Do you know what you would do if your dog ate some chocolate? What if your cat had a seizure? What if your pet was overheating on a hot summer day, or fell down the stairs and started limping?

Knowing some basic first aid information and being prepared for emergencies can help you avoid the feelings of panic that may accompany these situations. First aid care is not a substitute for veterinary care, but it may save your pet’s life until you can get them veterinary care. In case of an emergency, call your veterinarian or local veterinary emergency hospital so they can be ready when you arrive.

Keeping Pets Healthy Keeps People Healthy Too! – Centers for Disease Control and Prevention

Studies have shown that the bond between people and their pets can increase fitness, lower stress, and bring happiness to their owners. But there’s something else you should know.

Pets sometimes carry germs that can make people sick. The diseases people get from animals are known as zoonotic (zoe-oh-NOT-ic) diseases. Learn more about the benefits and risks of having pets.

Smithsonian’s National Zoo & Conservation Biology Institute